The Dungeon is where players can engage in combat with various enemy creatures and collect special loot found nowhere else in the game.
- 1 Access
- 2 Dungeon Levels
- 3 Combat
- 4 Items and Loot
- 5 Known Bugs and Issues
Entering the cave doorway across from Hash can lead to different places depending on what the player last did inside:
- If the player never visited the Dungeon before, they will enter an entrance chamber lobby
- If the player has visited the Dungeon and played at least past level 1, a prompt will show the next time the Dungeon is entered, asking if the player wishes to continue where they left off.
The clock does not progress in the Dungeon itself, but entering will "cost" exactly 3 hours of daytime. The time skip goes into effect once you enter, and the 3 hours will be lost no matter how long is actually spent in the dungeon. So if you enter at 14:00 for example, it will be 17:00 both inside the dungeon as well as when you exit, even if you spend an entire IRL day inside.
There is a special storage chest next to Hash. It shares inventory with similar chests on all Dungeon Shop levels, and can be used to offload extra inventory or loot items to free up space.
Level numbers begin at 1 and can go well past 100, cycling through elemental themes every 10 levels: Rock, Ice, Desert, Forest, and Lava
Dungeon level layouts are procedurally generated, so it is possible to find yourself stuck in a level with no access to a door. Exiting and reentering will generate a new layout.
Saving Level Progress
Leaving the Dungeon by doorway automatically saves where you left off, with 2 important exceptions:
- Leaving in the middle of a level will not save completion of that level, even if all enemies are dead. It will only remember levels up to the current one, which will have to be repeated. To save the level you just completed, descend to the next level and then exit again before fighting anything.
- Leaving from a Boss level or Dungeon Shop level is bugged at the moment, and may reset your entire level progress to 0, erasing any gains and Relics obtained. To get around this, move to the next combat level before exiting.
There is a secret "Hard Mode" players can turn on to provide more of a challenge.
How to activate: Before you enter into any level from the entrance chamber lobby, there is a set of blue mushrooms on the wall. Hit all the mushroom in order from the smallest to the biggest. You will see red glowing eyes to let you know hard mode has been activated.
This mode decreases your maximum health from 250 to 100 and makes mobs more aggressive - but you get double loot from every kill.
Hash will provide the player with a basic Wand, which will be the player's sole method of attack while in combat. There is a stronger version of the Wand called an Ice Wand, which does 3 more points of base damage.
Wands deal less damage the further you are from an enemy. So while attacking from farther away is possible, it will take longer to complete levels.
Dungeon combat can be difficult to get the hang of, especially for players with little to no experience with ranged fighting. But here are some quick beginner tips to hopefully make it a little easier:
- Don't rush enemies. Snipe them from as far away as possible. The Wand has a limited range, but it's still pretty long. You do less damage from far away, but it will be easier to dodge attacks or avoid them entirely.
- Go for one mob at a time. Two or more can be very difficult to juggle if you're not a ranged combat fan.
- Aim for the closest enemy. Sometimes enemy paths will cross each other, and you don't want to aggro other mobs by accident. Watch their movement patterns and attack when they are furthest from other mobs.
- Keep up a constant barrage at the same enemy (i.e. hold down the attack button). This will keep the mob "stun-locked", and they will not be able to move forward. If the stun-lock breaks, try and reestablish it before they get too close.
For an in depth overview, see Combat FAQs.
Every combat level features a few groups of elemental mobs that match the level's theme, and one Ritual. There are only 2 types of mobs at the moment, a basic one with physical and jump attacks and one with magical ranged attacks.
The player will encounter enemies according to the theme of that Dungeon level.
All mobs in a level are linked to Mob Spawners, which look like stone disks on the ground. There are about 3-4 in every level. Each Spawner will send out a limited number of mobs before it is destroyed, so don't worry about unlimited enemies coming after you. Destroying a Mob Spawner spawns a loot chest in its place.
Rituals are the tall glowing stone monoliths with runes etched in the side. Destroying them is the main goal for each level.
When attacked, Rituals shoot out concentric circles of fireballs. The frequency of the fireballs is directly related to the speed and angle of your attacks, so it is possible to time them for easier maneuvering. They also don't move very fast, and are easy to jump over or dodge from a moderate distance.
Destroying a Ritual spawns a large loot chest and unlocks progress to the next level.
Every 10 elemental levels is followed by a boss level. The boss mob is a large-sized variation of the mage enemy of the same elemental type.
Bosses have their own special attacks, and spawn waves of smaller mobs to attack. There are different strategies for defeating bosses, depending on play style.
Items and Loot
Certain items are unique to the Dungeon, and cannot be obtained anywhere else in the game. These items can drop from enemies, be found in Dungeon loot chests, Dungeon Boxes, or Dungeon Bags, or purchased from the Dungeon Shop.
Dungeon Shards are the currency used in the Dungeon Shop, and are the most frequent drop. Every mob you kill, ritual you destroy, or chest you open in the Dungeon will drop a number of Dungeon Shards.
Dungeon Relics are buff items that the player can find while looting chests or enemy drops. They must be in the hotbar to use, and provide bonuses only while the player is inside the Dungeon. They disappear from the inventory once outside the Dungeon.
For more information on specific buffs, see Dungeon Relics.
A mob hit by a Taming Wand will disappear from the world and turn into an item in the player's inventory. It can then be placed in the pet slot or an Animal Display.
Shards & Crystals
Item Drops By Level
The following information was provided by the devs:
|10-19||Dungeon item: Ice Shard, Cubice|
A bit of everything lower tier meaning glass shards, ferns, pink petals, copper.
|20-29||Dungeon item: Desert Snail, Desert Crystal|
Has all base items including a chance for chicks and a high chance for geodes.
|30-39||Dungeon item: Peridot, Peridot Flower|
Mainly drops geodes, pyrite, copper and silver.
|40-49||Dungeon item: Fire Shard, Amber, Fire Crystal|
Mainly drops geodes and ores including crystal geodes.
|50-59||Dungeon item: Dungeon Flower|
Drops many dungeon flowers, with some "common" items and chicks.
|60-69||Dungeon item: Ice Shard, Cubice, Crystal Cluster|
Drops glass, glass shards, crystal geodes.
|70-79||Dungeon item: Prism Shard, Desert Snail, Prism Crystal|
Mainly drops geodes, silver and gold ore.
|80-89||Dungeon item: Earth Prism, Earth Cluster|
Main drops are ores and geodes including a high rate for crystal geodes.
|90-99||Dungeon item: Fire Droplet, Fire Crystal|
These floors mainly drop geodes and ores.
There are still many players who experience full game crashes while playing in the Dungeon, often while moving from one level to another. In order to minimize the risk of this happening, it is recommended to either
- Play one or two levels at a time in the morning and exit to continue playing on the Main Island, or
- Bring a bed to the Dungeon and sleep after completing levels.
|Dungeon • Shop • Relics • Dungeon Guide • Combat FAQs • Workbench • Healing Powder • Treasure Bag • Dungeon Box||Amethyst Shard • Aquamarine Shard • Citrine Shard • Diamond Shard • Emerald Shard • Garnet Shard • Mystic Quartz Shard • Quartz Shard • Ruby Shard • Sapphire Shard|
|Amber • Clay • Cubice • Desert Snail • Desert Mineral → Desert Crystal • Dungeon Dust • Dungeon Flower • Dungeon Leaves • Dungeon Shroom • Dungeon Stone • Dungeon Vine • Earth Prism → Earth Cluster • Fire Shard → Fire Crystal • Fire Droplet → Fire Crystal • Glass Shard • Glowing Earth Fruit • Ice Crystal Wing • Ice Shard → Ice Crystal • Ice Crystals → Crystal Cluster • Lapis Lazuli • Leafy Fern • Mini Meteor • Pink Petals • Peridot → Peridot Flower • Prism Shard → Prism Crystal • Prism • Pyrite|