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Shopkeeping is a core element of gameplay, as it is the primary way for players to earn large amounts of coins.

The shop can be upgraded to increase its selling capacity, allowing the player to sell more items at a time. The shop begins with 1 table, but can be upgraded in stages to a maximum of 6 tables, or 18 slots in total for items.

Shopkeeping SS 1
Tending to customers

Running the ShopEdit

Opening and ClosingEdit

The shop is opened and closed by interacting with the shop sign.

  • The player can open the shop any day, starting at 12:00.
  • The shop automatically closes at 18:00, but the player can close the shop at any time before 18:00 by interacting with the shop sign again.
  • The player can open and close the shop more than once within the 12:00 to 18:00 time period.

Stocking the TablesEdit

In order to sell anything, the player must first stock the shop. 

  • Craft or find items or stacks of items that you are willing to sell, and have them in your inventory.
  • Open a shop table and drag the item or stack to one of the slots in the table window. Each table can hold up to 3 items or stacks of items.
  • An image of the item will float above the table, with a number above it indicating how many are available to purchase. (The maximum number of items in a stack depends on the "stacks up to" for that type of item.) If only 1 of the item is stocked, there will be no number above it.
  • Unsold items and stacks can be switched in and out of slots at any time.

Restocking while the shop is openEdit

The shop can be stocked while it is open. This means the player can potentially sell more than can be stocked at once, which can be useful early game when only one or two tables are available to use.

  • Surplus items to sell should be kept in the player's inventory or in chests nearby.
  • As customers take items from the tables, open a table with an incomplete stack or empty slot and simply add to the stack, switch out an existing item/stack with a different one, or fill an empty slot with a new item. 

Selling ItemsEdit

Tutorial Shopkeeping

Players can sell almost anything in the game that is found, crafted, cooked, purchased at a shop, raised or tamed, won in a Festival game, or received by completing quests.

While the shop is open, randomly-generated customers will continuously come to the player's shop. They will mill about and "browse" the tables, sometimes moving between several before making a choice. Occasionally a customer will browse and then leave without buying anything.

  • When a customer decides to make a purchase, they will take the item from the table (reducing that stack's inventory count by one) and approach the table with the cash register to wait for the player.
  • In order to complete the purchase, the player must stand next to, on top of, or in front of the table, or sit in the chair at the table. A "Sell Item" prompt will appear for each customer holding an item, and can only be accepted one at a time.
  • Completing a transaction accepts the appropriate number of coins from the customer, and they will leave the shop with their purchase.

Note: If the player is not nearby to complete customer purchases, the customers will wait patiently in a crowd in front of the register. They will remain until the shop automatically closes at 18:00, at which point they will drop any unsold items to the ground and leave the shop. These items must be manually picked up by the player, or they will despawn after a period of time.

Items That Cannot Be SoldEdit

While all items can technically be placed in a table slot, there are a handful of that will not be sold even if they are the only items in stock. This primarily includes quest-specific items, such as the Ancient Relics from the Ruins Area (required for a Museum collection), or Tree Saplings from the Deliver Saplings quest.

Hiring HelpEdit

  • An assistant can be employed on any given day to manage the player's shop for a fee of 30% of each item's selling price (for example, if an item is sold for 100 coins, the player will only receive 70 coins).
  • Shop assistants can be hired two ways: through the Assistant stall next to the Special Orders Board in town, or through the sign added behind the shop register after the player buys the Assistant Upgrade from the Upgrade Table.

Shop UpgradesEdit

Shop upgrades can be purchased from Frank through his Upgrade Table. These upgrades lead to an increase in capacity, or how many items the player can put up for sale.

  • Note: If the player has enough coin, they can purchase more than one shop upgrade at a time, since each becomes available on the Upgrade Table immediately after the previous level is purchased. The next morning the shop will be upgraded to the most recent purchase. This can be useful for seasoned players wanting to speed up progression.

Discount BinEdit

  • After upgrading the Shop to level 4, the player can purchase the Discount Bin from the Upgrade Table. A special wooden chest will be added behind the register, which can hold up to 10 items or stacks at a time.
  • At exactly 18:00, all items in the bin will be "sold", earning the player an amount of coins depending on what level they have upgraded the bin to.
  • At first the player will only get 30% of the item's price (e.g. 30 coins for an item worth 100), but it can be upgraded all the way to 70% (e.g. 70 coins for an item worth 100), which is equal to what the player would receive if hiring an assistant.

Sell Price BookEdit

  • After purchasing the Sell Price Book upgrade from Frank, the player will be able to see how much a table of items will sell for, which can allow for maximizing profit. The number will display at the bottom of an open table's inventory.
  • Important Note: Currently sell prices do not show automatically, and will only appear after an item or stack is added to the table, added to an existing stack on the table, or moved to another slot in the same table. Closing and reopening the same table will once again not show a price until stock is shifted again.

NotesEdit

  • Through Twitch Integration, it is possible for customers be named after Twitch viewers who have been active in the respective streamer's chat for the previous 6 minutes. Messages can also be seen above the viewer's corresponding character.
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