Shopkeeping is a core element of gameplay, as it is the primary way to earn coins. Almost anything in the game can be sold.
The shop starts with 1 table, but can be upgraded to a maximum of 6 (18 slots in total), allowing the player to sell more items at a time.
Running the Shop
Opening and Closing
- The shop is opened and closed by interacting with the shop sign at any time between 12:00 and 17:59.
- It will automatically close at 18:00, but the player can close it earlier by interacting with the sign again. The shop can be opened and closed multiple times within the 6-hour time period.
- In order to sell anything, the tables must first be stocked with items.
- Open a shop table by pressing E next to it, then drag an item or stack from your inventory into one of the slots. Each table can hold up to 3 different items or stacks.
- Icon representing the items will float above the table, with a number above them indicating how many are in that stack and available to purchase. If only 1 of the item is stocked, there will be no number above it.
- Tables can be opened and restocked while the shop is open. Unsold items can be switched in and out at any time, even while customers are browsing. Just open a table with an incomplete stack or empty slot and either add to the stack, switch out an existing item with a different one, or fill an empty slot with a new item.
- This means the player can sell more than all the tables can hold at once, which can be useful early game when only one or two tables are available to use. Surplus items to sell can be kept in the player's inventory or in chests nearby.
- To maximize efficiency, it helps to utilize only 1 or 2 tables at a time (even when the shop is fully upgraded). Limiting stocked tables guarantees that all customers will make a beeline to that table and they will spend less time idling or wandering between tables before they choose an item. For best results in a fully upgraded shop, prioritize the table(s) closest to the shop sign.
- While the shop is open, randomly-generated customers will visit the player's shop. They will "browse" the tables, sometimes moving between several before making a choice. Occasionally one will leave without buying anything.
- Each customer will take 1 item (reducing that stack's inventory count by one) and approach the table with the cash register.
- To complete the purchase, the player must stand close to the register. When a "Sell Item" prompt appears, press E to finalize the purchase and the customer will leave with the item. If many customers are bunched together, the game may combine purchases.
- If the player is not nearby to complete purchases, customers will wait in a crowd in front of the register. They will remain until the shop closes at 18:00, at which point they will drop any unsold items and leave the shop. These items must be picked up by the player, or they will disappear by the next day.
|Sometimes the items customers drop become invisible and cannot be interacted with. If this happens, either enter and exit a building, or move far away so the item icons can reload when you return.|
Items That Cannot Be Sold
- While all items can technically be placed in a table slot or the Discount Bin, some items will not be picked up by customers and cannot be sold. This includes most quest items such as the Artifacts or Ancient Relics from the Ruins Area, or Tree Saplings from the Deliver Saplings quest.
Hiring a Shop Assistant
- An assistant can be employed on any given day to manage the player's shop for that day. They will take 20% of each item's price as payment (e.g. you will earn 80 coins for an item worth 100).
- Shop assistants can be hired two ways: through the Assistant stall next to the Special Orders Board in town, or through a sign added behind the shop register after the player buys the Assistant Upgrade.
- Shop upgrades can be purchased from Frank through the Upgrade Table. These upgrades add table space, increasing the number of items the player can put up for sale at a time.
- A purchased upgrade takes effect the following morning.
- If the player has enough coin, they can purchase more than one shop upgrade at a time, since each becomes available on the Upgrade Table immediately after the previous level is purchased. The next morning the shop will be upgraded to the most recent purchase. This can be useful for seasoned players wanting to speed up progression.
- The Assistant Upgrade adds a sign behind the shop register that allows the player to hire an assistant without having to visit the kiosk in town. The fee per item is still the same.
- After upgrading to Shop 5, the player can purchase the Discount Bin from the Upgrade Table. A wooden box will be added behind the register, which can hold up to 10 items or stacks at a time.
- At exactly 18:00, all items in the bin will be "sold", earning the player an amount of coins depending on what level they have upgraded the bin to.
- At first the player will only get 30% of the item's price (e.g. 30 coins for an item worth 100), but it can be upgraded all the way to 70% (e.g. you will earn 70 coins for an item worth 100).
Sell Price Book
- After purchasing the Sell Price Book upgrade from Frank, the player will be able to see how much a table of items will sell for, which can allow for maximizing profit. The number will display at the bottom of an open table's inventory.
- Important Notes:
- Sell prices do not show automatically, and will only appear after an item/stack is added to the table, added to an existing stack on the table, or moved to another slot in the same table. Closing and reopening the same table will once again not show a price until stock is shifted again.
- Sell price shows the combined value of all items on the table. It will only show the price for an individual item if that is the only item on the table.
- When a player connects the game to their Twitch stream, viewers who have been active in the stream's chat for the last 6 minutes will appear as customers in the shop with their screen names over the customer's heads. If toggled in settings, messages can also be seen above a viewer's corresponding character.
- See Twitch Integration for more details.